Oh cool! Not to start a flame war but any thoughts on Vive vs Rift?
They're both great. I feel like the Rift CV1 is still more polished - Oculus has done a lot of work trying to get the launch right, and the fabric/strap mechanism, all the HMD work is top notch. They've had a huge head start on ecosystem/software support, but HTC/Valve are being very aggressive, and have shown a lot of love (ie, I don't have a CB/CV1, so I've been working mostly in my Vive recently). The hand controllers and room scale is awesome, although I do think that setup for regular folk is definitely going to be an issue (also, I have a 2m x 2m space in the office, but still have issues w/ many of the SteamVR apps in dev that don't scale right). As far as flamewars, fanboys who are complaining about the price of the Rift I feel will be ... not buying a Vive anyway, lol.
/r/oculus has been slightly more contentious as of late, but is still a good place to get the latest info on all the various VR goings on for those interested in this kind of stuff btw.
Ooh neat, a Pre! I've only had a chance to try the earlier Vive DK. Have they fused the cables yet (sleeving or shared insulator), or are they still individual cables Velcro-tied together?
My VDK1's cables are "fused" - 3 cables glued except for the terminator, which is the same for the Pre. The differences is that the cables' hard-mounted into the HMD instead of w/ detachable connectors and are wrapped around the back over the head strap (which is now a 3 point stretchy harness that has a topstrap) Audio jack is at the back of the strap. The cables seem slightly lighter, also they have sharp Half Life orange accents on the terminators (and on the connector box).
Overall, the fit and finish (down to the super slick translucent packaging plastic) seems production ready. All the plastic is matte/soft touch/rubberized. I suspect the Vive consumer release will be very close to the Pre.