Hey all,
Been doing research on SFF for a few months in preparation for this build. My Ncase M1 finally came in the mail last weekend so I've been starting to actually order parts. So far, I have the case, a 2080 Ti Founder's Edition, and a Ryzen 9 3950X. This is not only my first SFF build but it's my first PC build, so I've been trying to do as much research as possible and really scrutinize every decision to make sure I do this well. Most of the other parts are on backorder, but I'm thinking:
I plan on mainly using this for Visual Jockeying and rendering, mainly:
Been doing research on SFF for a few months in preparation for this build. My Ncase M1 finally came in the mail last weekend so I've been starting to actually order parts. So far, I have the case, a 2080 Ti Founder's Edition, and a Ryzen 9 3950X. This is not only my first SFF build but it's my first PC build, so I've been trying to do as much research as possible and really scrutinize every decision to make sure I do this well. Most of the other parts are on backorder, but I'm thinking:
- Motherboard: either the ASUS ROG Strix x570-I or Gigabyte AORUS x570-I. Leaning ASUS. Looking like I need the x570 chipset to handle 64gb RAM. Motherboard is on backorder but looking like it will be available in a few weeks so just trying to be patient.
- RAM: 64GB (2x32GB) DDR4 3600 with CAS16 latency. Everything that fits this is on backorder right now but I think the performance difference of this combo vs compromising for 3200 or CAS18 is worth the wait, especially since I have to wait on mobo anyways.
- CPU Cooler: Noctua NH-U9S. PCPartPicker has warned me that it may need an adapter with the motherboard - has anyone done a similar build that can comment?
- PSU: Corsair SF 600W 80+ looks like a solid option
- Fans: Will probably just grab 2-4 Noctua fans that fit the case requirements. Need to do more research on case fans before making a decision.
I plan on mainly using this for Visual Jockeying and rendering, mainly:
- real-time glsl pixel shaders, with the hopes of being able to handle 4k 60fps (I run these in a software called Synesthesia)
- Unreal Engine 5
- Houdini Indie
- Adobe After Effects
- Blender
- Resolume Arena 7 (VJ software)
- Potentially TouchDesigner (VJ/real-time graphics software)