In the press release MSI states the GeForce GTX 1080 Ti Lightning Z graphics card combines groundbreaking new technology with proven features such as TriFrozr, TORX 2.0 Fan, Military Class 4 components and Mystic Light. Btw the photo that is brought into circulation at the usual leaking clickbait sites, is not accurate.
Next to that, MSI will also be releasing a GTX 1080 Ti GAMING X 11G Graphics Card with USB Type C connector. MSI GeForce GTX 1080 Ti GAMING X 11G features Pascal-powered graphics and MSI’s exclusive TWIN FROZR VI Thermal Design to deliver cool and quiet gaming graphics with unprecedented performance and power efficiency. With a USB Type C, the interface support is even more flexible. Some some monitors already offer the interface adn paired with a graphics card it can function and use a broad display protocols like passing DisplayPort, Thunderbolt and HDMI. So basically thunderbolt or any other USB-C configuration (DP, HDMI) for the display signal.
More next week.
I hope so, it would further tidy up connectivity with displays that have built-in USB hubs. Powering the monitor through the GPU might just about be possible too in some situations, but there's probably too much variance in monitor power draw for that to be universally applicable. Even a 24W monitor means you now need to gather up an extra 2A from the PEG connectors on top of what the GPU itself needs (and some larger monitors can draw upwards of 60W!), and spec up the power delivery hardware on the card similarly to comply with USB Power delivery spec.SO if we are going to start seeing USB C on graphics cards, I wonder if we might start seeing mainstream desktop monitors with that as a connection option (thus far USB C monitors have ostensibly been designed for portable setups meant to be connected to laptops and tablets), and if/when some of them might also be getting power from that connection instead of having their own PSU (USB power delivery 2.0 allows for up to 100W)
Yeah, I did already figure that, to enable powering the display off the video card, the video card is likely going to need an extra PEG connector just for that purpose.I hope so, it would further tidy up connectivity with displays that have built-in USB hubs. Powering the monitor through the GPU might just about be possible too in some situations, but there's probably too much variance in monitor power draw for that to be universally applicable. Even a 24W monitor means you now need to gather up an extra 2A from the PEG connectors on top of what the GPU itself needs (and some larger monitors can draw upwards of 60W!), and spec up the power delivery hardware on the card similarly to comply with USB Power delivery spec.
Both the Rift and the Vive can be powered entirely form the host PC's USB bus (the Vive can also plug in a separate PSU to the link box if you're using USB accessories attached to the HMD, and/or or want to use the internal forward-facing camera or the DP-HDMI conversion in the Link Box).Right now VR headsets have to take power from the wall
It is, with a custom cable, which also combines USB 3.0 and HDMI, whereas Type C is limited to USB 2.0 and HDMI/DP due the the number of conductors available (USB3 can be packed into the DP stream, but I am unsure of the latency impact of doing so). It's also an active cable, which is what allows it to be thinner than normal for a long HDMI cable.I mentioned DP specifically because I don't believe it's possible to run HDMI and USB 3 over the same cable
If you're using a single DP lane to make way for USB 3.0, you don't have the video bandwidth for VR.Yeah, but note the cable has two connectors on the host side.
As for latency, I don't see why running DP and USB through the same connection should affect that. The way USB-C Alt Mode works is by multiplexing the various signals onto the 4 TRX and 2 Sideband Use lanes. A full 4 lane DP connection will mux the lanes onto all four TRX lanes and the Aux channel onto the SBU pins. With a 2 lane configuration, it will mux only two DP lanes onto the connector along with the Aux channel and the two remaining TRX lanes will be muxed to the USB TX and RX lanes (note it's also possible to pass just a single DP lane along with the USB 3)
The problem with using Type C is the same as you have today: maximum length while maintaining signal.
It actually might be enough if Display Stream Compression were used.If you're using a single DP lane to make way for USB 3.0, you don't have the video bandwidth for VR.
Not sure about optical (I think it allows for alternate media as long as end to end signal integrity and power delivery requirements are met, but don't quote me on that). I do know USB C is designed to allow for active copper cables which should allow for several meters of cable (as opposed to the passive cables that support 1 meter)Doesn't Type C specifically allow glass-fiber cables, like Thunderbolt 2 did?
Yes, but you're limited to the pin layout of the connectors at each end.Doesn't Type C specifically allow glass-fiber cables, like Thunderbolt 2 did?
DP1.4 is 8.1Gb/s per lane. By the time the next generation of HMDs rolls out (looking to be end of 2018 at earliest, more likely mid 2019) at least a doubling in panel density is reasonable to expect, as well as a bit-depth increase and resolution bump, and there's no chance DP1.5 will be both ratified and widely implemented by then (even DP1.4 has barely started rolling out). That's going to bust right out of dual-stream and need quad-stream, and compression is verboten for VR .Regardless, as I mentioned, A USB C cable can share TWO DP lanes with a USB3 link, and that's enough bandwidth, at least for the current resolutions.
Yes, but you're limited to the pin layout of the connectors at each end.
Nothing at all. It would also give the flexibility to use either Dual Type C (one for DP one for USB3) or separate USB type A and DP/mini-DP with adapters (and possible power injectors for the transceivers if necessary) for equipment lacking Type C connectors.Well, what would keep me from using two cables then? Apart from cost.
I think only Intel's Skull Canyon. But it's useless due to it uses the internal intel gpu.
Even Zotac's ZBOXes do not have usb-c or displyport over usb-c. Their gpu(1060/1070/1080) use the classic HDMI/DP ports.