Image Credit – CD Project Red
Cyberpunk 2077’s Ray Tracing Overdrive mode has gone live today. Virtually everyone is testing it on the latest and greatest RTX 4090, so I decided to test it on an RTX 3080.
For those that don’t know, put simply, this version of Cyberpunk 2077 uses only path tracing to create far more realistic shadows, reflections, and lighting. The previous version used a hybrid lighting system even on psycho ray tracing mode. Basically put, this is as close you can get to realistic lighting in the decidedly dystopian Cyberpunk society.
Can the RTX 3080 run what is likely the most demanding Path Traced to date? How does this nearly 3-year-old…really three years already?!….GPU handle this torturous test? Let’s look at the benchmarks.

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Christopher Moine - Senior Editor SFF.N
Original poster
Revenant Tech
SFFn Staff
Apr 21, 2017
3 FPS = 0.33 Seconds per Frame!

I'd try this on my RTX2060, but CyberPunk is still a NZ$99 game and I'd likely get 10 SPF (seconds per frame)!
I got one better: 2060 Max Q


Shrink Ray Wielder
Jul 7, 2017
I tried this on my 4070 Ti and with DLSS Quality settings at 1440p I was getting 54 FPS, with Frame Generation I was getting 70 FPS. For contrast with High settings and full Ray Tracing I get 85 FPS, 128 FPS with Frame Generation.
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