Image Credit – PhilsComputerLab
 
SFF Retro gaming can be a bitter pill to swallow as no matter how small the PC is, you still have a monster of a monitor in the form of a CRT to deal with. I have a 22 inch Dell/Sony myself, and it absolutely dwarfs my retro PCs. It makes my modern SFF PCs like my recent 3.9L emulation build look positively minuscule. For years retro gamers have been trying to use shaders to make LCDs behave more like CRTs, and PhilsComputerLab has taken a look at how well modern CRT shaders compare to the real thing.
Phil tested Wing Commander and Monkey Island 2 against on an Acer CRT with the ultra portable UPERFECT UGame K118 portable LCD. The image quality results were surprisingly...

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SFFMunkee

King of Cable Management
Jul 7, 2021
704
720
Awesome, love to see this sort of work happening - shows why the nostalgia-magic was broken so often when replaying older games that looked GREAT on CRT but disappointing on LCDs. Wasn't always obvious until you realise that game and graphic designers were aware of and used the quirks of CRT monitors and TVs to their advantage (perfect example is the transparency effects in games like Sonic)
 

Revenant

Christopher Moine - Senior Editor SFF.N
Original poster
Revenant Tech
SFFn Staff
Apr 21, 2017
1,674
2,708
Awesome, love to see this sort of work happening - shows why the nostalgia-magic was broken so often when replaying older games that looked GREAT on CRT but disappointing on LCDs. Wasn't always obvious until you realise that game and graphic designers were aware of and used the quirks of CRT monitors and TVs to their advantage (perfect example is the transparency effects in games like Sonic)

You nailed it. It's also why I have a storage rental filled with various Sony CRTs. ;)