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If only someone had the skills and knowledge to write a converter tool from solid to polygonal models. In theory a basic open-source library would suffice. If it's written well, support for various formats could be added easily.The hardest part of that is a good and adjustable 3D approximation algorithm for converting the solids to polygons. Right now, you have very little control over the final polygon count, and that seems to highly impede the performance of SketchUp. Something like that must exist inside 3DS Max already, but it's probably hard and illegal to get it out and redistribute it.
If only someone had the skills and knowledge to write a converter tool from solid to polygonal models. In theory a basic open-source library would suffice. If it's written well, support for various formats could be added easily.
The hardest part of that is a good and adjustable 3D approximation algorithm for converting the solids to polygons. Right now, you have very little control over the final polygon count, and that seems to highly impede the performance of SketchUp. Something like that must exist inside 3DS Max already, but it's probably hard and illegal to get it out and redistribute it.