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Robust multi-GPU support is the sort of thing that developers will work on after a major release, not before. I'd expect such support to be pretty robust in 2017, and much more scattershot this year.


I also don't necessarily think that the efficacy of multiple GPUs with non-VR games is predictive of what this support will look like, now and in the future. AMD and nVidia are both pushing technologies for VR very heavily, and the combination of high resolution and independent screens that's ingrained in the architecture of VR makes the benefits a lot more obvious, and a lot more worthwhile to work on.


(The other thing, too, is that this is hardly something a developer is going to brag about. People don't buy a particular game only because it has multi-GPU support, so developers aren't going to waste time touting that fact.)