Master of Cramming
- Oct 17, 2017
That's the plan, but that will require stamping, and we are planning to do stamped parts.I was wondering if it could somehow be integrated into the Sentry's frame, as opposed to a optional piece.
Nanite approach is an engine-level / pipeline changing approach that if enforced in the pipeline, will mean games will be able to be optimised automatically with it, of course to a certain degree. I don't know at which point we are with the data bandwidth on Direct Storage implementation and pulling data for Nanite, this may be the initial problem of what kind of quality assets should be in the game, whether the SSD performance will be the bottleneck/limiting factor here OR whether a better/higher-end GPU will mean better performance when it comes to data bandwidth in Direct Storage. This will determine whether the optimisations that are a must have will be working well for every card assuming the SSD bandwidth will be the driving factor or only for the high end cards if the card side is the bottle neck etc. I did not investigate this deep enough yet, but I also think it may be too early for that.Then I see how AAA games are developed and how many different hardwares are out there, then I shake my head and come to the conclusion that (true) optimization will never be part of the equation during a game's development. Unfortunately.